31 March 2019

The first team that Darren introduced me to, Pat Ryan and CiarĂ¡n O’Brien, were working on a dungeon crawler in Twine and said they’d need some content when they were done coding it. It was about a warrior in search of a glorious death, they said. Naturally, I was intrigued. So after a quick chat with my teammates, they set back to coding combat and dungeon loops and I sat down to come up with something to write.

25 August 2015

In honor of spending the next few days at PAX Dev and PAX Prime, I thought I’d go on a little rant on that which shapes everything I think about and everything I do: narrative. The transcript of my presentation, “The Future of Video Game Narrative: Player, Agency, And Negative Space Storytelling,” can be read…